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DZgameEngine Project Update

Added the first class definition to the project on GitHub: DZlogger.

DZlogger is a class that provides to the application the capability of writing to a log file. There are several log levels that can be used. It is possible to have logs to trace the flow of the application, and others to print debug […]

Project DZgameEngine: The Directory Tree

The first thing to keep into account to decide how the directory tree needs to be structured is the kind of information that has to go in there. In this case, I will need to provide a container for source and header files for the engine, all written in C++. In addition to that, I […]

Project DZgameEngine

I’m working since a while to perfect an idea of mine, just some work done in spare time, nonetheless the dream of my lifetime, about a modular game engine that can be used for both 2D and 3D games.

The engine is completely object oriented, it is written in C++, and it is platform independent. […]