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Games data handling

There is a number of data structure types that are useful within games: arrays, hash tables, vectors, linked lists, and so forth. And there are also a lot of publicly available implementations of such classes, first of all the Standard Template Library, for those who code in C++.

However, most of these libraries are designed […]

DZgameEngine Project Update

Added the first class definition to the project on GitHub: DZlogger.

DZlogger is a class that provides to the application the capability of writing to a log file. There are several log levels that can be used. It is possible to have logs to trace the flow of the application, and others to print debug […]

Project DZgameEngine

I’m working since a while to perfect an idea of mine, just some work done in spare time, nonetheless the dream of my lifetime, about a modular game engine that can be used for both 2D and 3D games.

The engine is completely object oriented, it is written in C++, and it is platform independent. […]