A free discussion on the past, present and future of personal computers architecture […]
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When I started the DZgameEngine project I wanted it to be open source, so that anybody could freely use it to experiment with game development and accelerate the learning stage for understanding the insides of a game engine, from drawing to the screen to generating sounds. Soon I realized that I needed to provide some […] This is the list of classes I added so far: Data Handling Classes, listed in the previous post. DZengine DZinputHandler DZjoystick DZkeyboard DZlayer DZlevel DZmouse DZobject DZparams DZstate DZstateMachine DZtextureManager DZxmlParser All the code is available on GitHub. I also plan to write some documentation to those classes, which I will put in this blog. […] |
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